home *** CD-ROM | disk | FTP | other *** search
- THE TRINITY OF DARKNESS
-
- Author : Jeff Kunkel
- Size : 128x128
- Tile Set : Forest
- Solo Play : Yes
- Multi-Player : No
- Modified Units : Yes
-
- BACKGROUND
-
- The news from Quel'Thalas is grim. A small elven village near
- Alterac has been seized by the Blacktooth Grin Clan. Recent
- reports also indicate that an outpost of Gryphon Riders in that
- region has become unexpectedly inactive. To make matters worse,
- it appears that somehow the Blacktooths have forced the fiercly
- independent Burning Blades into service. Desperate for
- information regarding this unexpected turn of events, Uther
- Lightbringer led a small band of elven rangers into the region.
-
- Disaster struck , however, as the band was surprised by a trio
- of daemons on their way back to Stromgarde. The Lightbringer was
- captured, and all but one of the rangers were slain. That single
- ranger, however, managed to make his way to Stromgarde and
- report on the enemy movements.
-
- What that brave elf had to report was disturbing. Gul'dan has
- delved even deeper into the necromantic arts, and the results
- are frightening. He has created an even more powerful Death
- Knight, and has also tapped into the depths of hell to summon a
- new, fearsome variety of daemon. It is this power that has
- enabled him to bring both the Blacktooths and the Burning Blades
- into his fold, and is likely the reason behind the capture of
- the elven village. The village was the location of a powerful
- Wizard's Guild, and Gul'dan likely wished to eliminate all
- magical opposition in the area.
-
- Apparently, Gul'dan has created his own dark version of The
- Runestone, and it is from this that he is gaining his power.
- Cho'gall and Zuljin have both allied themselves with Gul'dan,
- perhaps sensing that the ultimate power in the orcish clans will
- rest with him.
-
- It is vital that Gul'dan be stopped. Alone, he is a formidable
- enemy. With his new necromantic powers and the support of
- Cho'gall and Zuljin he could easily become unstoppable in a short
- time. Due to the gravity of the situation, Lothar himself will
- accompany your Azeroth troops into the Alterac region. Your
- mission objectives are as follows:
-
- 1) Liberate the captured elven village
- 2) Find out what is keeping the Griffin Riders in the region
- from their patrols
- 3) Determine the fate of Uther Lightbringer
- 4) Find and destroy Gul'dan's new Runestone
- 5) Eliminate all orcish units in the region
-
- You must act quickly, before Gul'dan can consolidate his forces
- in the region. Any delay could spell disaster for the alliance.
-
- A NOTE ON NPC COLORS
-
- While all of the above mention clans are represented by the
- proper colors in this scenario, NPC's have been given unique
- colors so that they may be easily identified on the battle
- field. These colors do not represent the NPC's clan
- affiliations.
-
- Lord Lothar - Yellow
- Uther Lightbringer - White
- Gul'dan, Cho'gall, and Zuljin - Violet
-
- MODIFIED UNITS
-
- The following units have been modified from their original
- statistics:
-
- Daemons
- Death Knights
- Lothar
- Uther Lightbringer
- Gul'dan
- Cho'gall
- Zuljin
-
-
- SPECIAL THANKS
-
- Thanks to Mike Anthony and Diana Clay, whose input was a great
- help in improving this scenario for the final version. However,
- if you two are reading this, don't think that I didn't come up
- with an improvement or two on my own!
-
- FEEDBACK
-
- If you have any comments, suggestions, or criticisms about this
- scenario, please contact me. Your input will serve to improve
- future scenarios that I design. My E-mail addresses can be found
- just below.
-
- CompuServe : 70524,2010
- America OnLine : Chessman
- Internet : chessman@aol.com